The 2-D sequences fare much better, as Spidey enjoys some great detail and animation. We already mentioned how horrid and sub-PSone like the 3-D levels are. It's hard to judge the game's visuals, thanks to the dual style. Cracking skulls and jumping from building to building is easy to get the hang of. The control is much more solid, as Spider-Man actually does what you tell him to do. Spider-Man 2's 2-D sequences are easily its best side. The control during these sequences is also a little wonky, as it seems driving a Sherman tank through Manhattan would be more responsive. The N-Gage truly shows its limitations here, as the frame rate is awful and the polygons and textures are too jaggy and muddy to enjoy. While the 2-D sequences are entertaining enough, these 3-D races between skyscapers, grabbing tokens and icons, are an absolute mess. Sure, those parts weren't in the movie, but did you really want to play a game based on Peter Parker trying to slip past Bruce Campbell's smug theater usher? (Actually, maybe you do.) After a few 2-D levels (followed by a boss battle), Spidey swings into a 3-D stage, webbing through downtown Manhattan. And when he's not bashing bad dudes, he's rescuing hostages or disposing of toxic waste. These fifteen levels concentrate on Spider-Man's exceptional strength, as he flattens bad guys with hard punches and kicks, as well using his stickiness to overcome platforming obstacles.ĭuring these 2-D sequences, Spidey must adhere to walls and ceilings to avoid bad guys, getting the drop on them just in time to land some wicked hooks.
Action-filled 2-D side-scrolling segments are designed with the 16-bit fan in mind - the ones that remember the solid Spidey titles on the Genesis. Spider-Man 2 combines two game play styles in an attempt to create a solid experience.
Spiderman 2 reviews series#
But rather than create a full, free-roaming romp through Manhattan, developer Digital Eclipse got the go-ahead to throw in some additional bosses like The Lizard and Rhino and cull together a series of action sequences that fill out the game.